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1. Ideas on Temp. Fleet Issue for Lv4 - in Ships and Modules [original thread]
I think it's godawful, you're using an ASB for PVE.
- by Jesus Rambo - at 2013.07.30 22:14:00
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2. speed/sig tanking tool - in Ships and Modules [original thread]
Whitehound wrote: Gorn Arming wrote: Ahahaha. Haha. Ahah. Posting flat-out, 100% wrong statements like this is why nobody here listens to you, Whitehound. It's not because they're trolling; it's because they know something you don't (well, ...
- by Jesus Rambo - at 2013.07.30 22:12:00
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3. Let's talk about the Vagabond - in Ships and Modules [original thread]
Liang Nuren wrote: I remember running the numbers on a kiting 220mm Vaga and concluding that 3 TE/2 Gyro is probably better than 3 Gyro/2 TE. -Liang I remember that thread.
- by Jesus Rambo - at 2013.02.20 09:58:00
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4. Max drone dps? - in Ships and Modules [original thread]
[Nyx, Level 4 Assist] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot] Drone Control Unit ...
- by Jesus Rambo - at 2012.10.12 06:30:00
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5. Devs, Can we have a change in the Black Widow Ship bonuses? - in Ships and Modules [original thread]
Jack Miton wrote: Kieron VonDeux wrote: This was by design IIRC. They wanted the Scorp to have the best jamming range in the game. They didn't want the Widow to on par with the Scorp's range. sure, because having a highly specialized T2 ...
- by Jesus Rambo - at 2012.04.20 01:30:00
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6. Are missiles getting nerfed again? - in Ships and Modules [original thread]
Dato Koppla wrote: I think one of the big problems with missile boats is the stupidly long range that's useless in almost every situation in EvE (PvE or PvP) I... you.. what? 3/10, too obvious.
- by Jesus Rambo - at 2012.04.20 01:16:00
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7. Pretty sure my new Tengu is flying backwards - in Ships and Modules [original thread]
Can CCP start instapermabanning people who ask this?
- by Jesus Rambo - at 2012.04.06 23:38:00
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8. Industrial ships, time for renaming? - in Ships and Modules [original thread]
Alara IonStorm wrote: Zaaark Quasar wrote: Was there plans to have some industrial features in them? Yes, they were to have a refinery module. That is why they have ridiculous CPU. Interesting. Was there a reason they were taken out, ...
- by Jesus Rambo - at 2012.04.01 21:32:00
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9. some ideas for gameplay improvement, feedback please! - in Ships and Modules [original thread]
I dislike each and every one of these ideas.
- by Jesus Rambo - at 2012.03.24 23:31:00
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10. Which ammo to use? - in Ships and Modules [original thread]
Mister Kwong wrote: If I'm in a destroyer killing another destroyer, do I use faction ammo or t2 version? If I'm in an T1/T2 frig killing the same, do I use faction ammo or the T2 version? And is there an easy way to remember Minnie ammo? Or ...
- by Jesus Rambo - at 2012.03.20 01:57:00
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11. Close in weapon System - in Ships and Modules [original thread]
Well you could just fit smaller guns. You can put frig size guns on a battleship, if you REALLY hate frigates that much. There are also FoF missiles, but... *shudder*
- by Jesus Rambo - at 2012.03.09 01:19:00
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12. Drake nerf? Goodbye EVE online. - in Ships and Modules [original thread]
lol
- by Jesus Rambo - at 2012.03.08 00:24:00
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13. Sleipnir or a absolution against em/thermal weak lvl4 missions? - in Ships and Modules [original thread]
Arazel Chainfire wrote: amazing fits Out of curiosity, I checked to see how this fit scales up with a better SB and specific resists ...yeah I'm gonna go change my pants now
- by Jesus Rambo - at 2012.02.15 05:53:00
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14. Nerf BCs Across the Board - in Ships and Modules [original thread]
Darthewok wrote: Jesus Rambo wrote: You're aware ships are intentionally not balanced based on pve performance, right? Tell that to the 1000s of new players just going from level 2 in Cruisers to level 3 in BCs. OK.
- by Jesus Rambo - at 2012.02.14 05:50:00
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15. Nerf BCs Across the Board - in Ships and Modules [original thread]
Darthewok wrote: Think about this: Level 2 missions are designed to be done by T1 Cruisers Level 3 missions are designed to be done by BCs Therefore, by PVE DESIGN, it is compulsory to have a fixed power difference between T1 Cruisers and BCs t...
- by Jesus Rambo - at 2012.02.13 07:20:00
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16. Cloaking questions - in Ships and Modules [original thread]
Strategic cruisers with cloaks and the covert operations subsystem operate the same way as any covert ops cloaked ship.
- by Jesus Rambo - at 2012.02.13 03:46:00
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17. Nerf The Tengu. - in Ships and Modules [original thread]
I don't think the tengu is overpowered, I just think the other T3s need a little bit of buff. I'd like to see the Loki be able to push a bit more DPS. Not sure what the other two really need, maybe a little more active tank on the proteus and les...
- by Jesus Rambo - at 2012.02.12 03:10:00
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18. A (perhaps stupid) question - in Ships and Modules [original thread]
drdxie wrote: Aliatua wrote: Nalha Saldana wrote: It also makes it possible to salvage wrecks that would be too hard for you to salvage otherwise. So how do I know if there is a wreck I can't salvage? Will it pop up with a message sayi...
- by Jesus Rambo - at 2012.02.08 01:38:00
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19. Why buffs and nerfs are a complete waste of time - in Ships and Modules [original thread]
Alaric Faelen wrote: Not my best writing, I know. No kidding. mxzf wrote: This lets some things be the inevitable FotM that are bound to emerge sooner or later, but it minimizes the FotY syndrome where you never see anything else again. ...
- by Jesus Rambo - at 2012.02.08 01:35:00
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20. I guess that's why they call it the blues - in Ships and Modules [original thread]
Did you have a full drone bay, and were you using the right kind of rockets?
- by Jesus Rambo - at 2012.02.05 04:21:00
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